Update 0.2 - Keyboard Input


Long time no see! Yes I know I pushed a minor version 2 days ago. Yes I do have a life. No you may not ask more questions.

Anyways, version 0.2 has been released, the KEYBOARD UPDATE! This marks the first time HIDra can be used for non-gamepad related input! (Wow! So exciting!)

Call HIDra::GetKey(), HIDra::GetKeyDown(), or HIDra::GetKeyUp() at any time to check the key state of your keyboard. The standard QWERTY keyboard is currently supported, but it wouldn't be hard to extend to add the numpad if needed (I'll probably do that eventually anyway).

Anyways, thanks for reading! Have a great one :)

Get HIDra - C++ Input Handler

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